Devlog - Mar 2nd 2023


We've continued to improve on and solidify the foundational work we did last week. We created three basic stages that will allow playtesters to have some variety. This is important, as the three different approaches to the stages, since they're each significantly different from each other, will allow us to gather feedback about which type of game feel and match flow work the best for players. 

We also added a stamina and stocks system, along with a dash, for improved movement in the game. This addition included fundamental UI setup and other artistic baseline work. Though this will be changed in the future, the current UI is a good first step in our process. The splash damage system has also been added, making it easier to damage foes and maintain a fluid game state between players. We don't want things to become too stagnant, and this should help facilitate interesting matches.

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