Devlog - Mar 23rd 2023


This week's improvements notably included a tutorial. Though not as immediately relevant, considering that we would be nearby playtesters in order to explain the controls and gameplay in testing events, tutorials are obviously important parts of a finished game. While creating the tutorial we were careful to make it small and unobtrusive while still being easy to access. 

We also added a victory menu, meaning that instead of the game just ending once a player died a Smash Bros-esc. victory screen acted as a bridge between multiple games (or matches, if using the best-of feature). Menus were improved and expanded to allow each player to have their own cursor, allowing quicker match setup and no "fighting over the cursor", as could happen in previous builds. 

A charge shot, automatically charged up and fired if the fire button is held down, further incentivizes strategic shot planning and coordination with your secondaries. It was implemented this week and, although it currently lacks UI, will make for an interesting expanded gameplay experience.

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