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Devlog
One Last Devlog? – April 10th
April 10, 2023
by
Cyber Echos
We're at the final stages now, getting ready for the Level Up showcase, trying to keep our current post-beta path of polishing and ironing out issues. The game is definitely feature-complete now. Ther...
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Devlog - Mar 30th 2023
April 08, 2023
by
Cyber Echos
Though a numerous number of bugs were fixed this week in anticipation of the looming end of the course, the primary addition was that of four player mode. Now up to four players can participate in mat...
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Devlog - Mar 23rd 2023
April 08, 2023
by
Cyber Echos
This week's improvements notably included a tutorial. Though not as immediately relevant, considering that we would be nearby playtesters in order to explain the controls and gameplay in testing event...
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Devlog - Mar 16th 2023
April 08, 2023
by
Cyber Echos
Significant visual fidelity was added this week. Particle effects, more animations, and general aesthetic quality moved us closer to a final product. Shadows were also improved, and the stage backgrou...
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Devlog - Mar 9th 2023
April 08, 2023
by
Cyber Echos
This week mostly consisted of background work and bug fixing. Ziv worked hard to implement a logging system, which allows us to keep perfect track of a match and have a heap of data to draw from when...
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Devlog - Mar 2nd 2023
April 08, 2023
by
Cyber Echos
We've continued to improve on and solidify the foundational work we did last week. We created three basic stages that will allow playtesters to have some variety. This is important, as the three diffe...
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Playtesting Report (March 24th)
March 24, 2023
by
Cyber Echos
Our playtesting report is attached as a PDF to this devlog!...
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Playtest Update Demo (March 14th)
March 15, 2023
by
Cyber Echos
Here's our video. We've made a lot of progress on minor things...the core of the game is kind of there at this point, at least from the code side...
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Level Prototype Demos
February 17, 2023
by
Cyber Echos
Here are a few demos of PVP combat in some of our level prototypes. Since the proof-of-concept demo we've added a bunch of new features. First of all, we can see multiple players running and dashing a...
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Artemis Falling Design Document v1
February 11, 2023
by
Cyber Echos
The Design Document for Artemis Falling is attached in this post! Subject to change but lays a foundation for how our game is planned to look...
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Devlog (including proof of concept video) – Feb 3rd 2023
February 04, 2023
by
Cyber Echos
1
#devlog, #cs
Recent Progress Since the second Game Jam on January 21st, where we established some core gameplay features – bullets ricocheting off walls, the map being a tight, enclosed space – we have expande...
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Creative Brief
February 03, 2023
by
Cyber Echos
1
Original pitch presentation: https://docs.google.com/presentation/d/1Dz9ZSbJs6gnPk4m8jAGS35W-8pEo9HU3n9MwFXdN... Genre: A third-person, isometric PvP battler with shooter gameplay. Number of players:...
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